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Kew Gardens Millennium Seed Bank Digital Assistant

Motion Realm Studios partnered with Royal Botanic Gardens, Kew to develop a proof-of-concept conversational digital assistant for the Millennium Seed Bank atWakehurst — combining real-time character animation, Unreal Engine, AI conversation systems and interactive visitor technology.

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Project Overview

Kew Gardens / Millennium Seed Bank Digital Assistant

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Bringing heritage, science and Digital Humans to Life with Real-Time Technology

Motion Realm Studios worked with Royal Botanic Gardens, Kew, to prototype an interactive digital guide designed for public engagement at the Millennium Seed Bank visitor area. The project explored how a lifelike digital human could support visitor learning, answer approved questions, and create a more engaging way to experience scientific and cultural interpretation.

The pilot was developed as a controlled proof of concept, with Kew defining the purpose, audience, subject matter and success criteria. Motion Realm’s role was to design, build and configure the avatar experience, including the character, animation, Unreal Engine environment, conversational AI framework and visitor-facing interaction system.

The Challenge

Museums, gardens, heritage spaces and visitor attractions are constantly looking for new ways to make information more accessible, engaging and memorable. For Kew’s Millennium Seed Bank, the aim was to create a digital assistant that could feel friendly, approachable and informative, without overwhelming visitors or creating threshold anxiety. The assistant needed to reflect the setting, communicate clearly, stay within approved content boundaries, and provide a safe public-facing experience.

This meant the project had to balance:

Public-facing interaction

Simple “press, hold and talk” iPad interface
 

Scientific accuracy

Kew-approved content and clear guardrails

Visitor accessibility

Friendly avatar, clear voice and readable UI
 

Brand alignment

Kew-inspired character design and location

Real-time performance

Unreal Engine digital human pipeline
 

Future scalability

Framework that can support other locations and avatars

 

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The Solution

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Motion Realm Studios worked with Royal Botanic Gardens, Kew, to prototype an interactive digital guide designed for public engagement at the Millennium Seed Bank visitor area. The project explored how a lifelike digital human could support visitor learning, answer approved questions, and create a more engaging way to experience scientific and cultural interpretation.

Key Features

– Real-time digital human

A lifelike avatar designed in line with Kew’s brief: a friendly scientist wearing a lab coat, smart casual clothing, glasses and reddish-brown hair.

– Unreal Engine presentation layer

The character and environment were developed for real-time display, allowing the avatar to be presented on a large public screen.

– Conversational AI framework

The assistant was configured to respond using approved information only, with boundaries around out-of-scope topics, speculation and unapproved content.

– Visitor-facing iPad interface

A simple control interface allowed visitors to press, hold and talk, with feedback from Kew helping refine the wording, typography and accessibility of the layout.

– Photogrammetry environment workflow

Motion Realm captured and processed visual reference from the Millennium Seed Bank at Kew, then recreated an environment in Unreal Engine to place the avatar in a setting connected to the visitor experience.

Creative and Technical Development

The development process began with an earlier prototype of a Charles Darwin digital character, which was used to test the creative and technical pipeline before moving into the Millennium Seed Bank assistant.

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From there, Motion Realm built the final assistant through a full real-time character production workflow.

1. Character Sculpting and Grooming

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The avatar began with face digital sculpting, followed by grooming work to develop the hairstyle and character presentation.

2. MetaHuman and Unreal Engine Preparation

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The character mesh was prepared for Unreal Engine and MetaHuman workflows through retopology and asset preparation, allowing the digital human to perform within a real-time environment.

3.Clothing Design

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The avatar’s outfit was created using Clo / Marvelous Designer, with several iterations developed to match the brief. Garments were separated so the lab coat could be prepared for real-time cloth simulation using Chaos Cloth.

4.Look Development

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Skin, eyes and hair materials were refined inside Unreal Engine and tested under different lighting scenarios to improve realism and consistency on the display.

5.Environment Capture

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After the character was completed, the team used photogrammetry workflows to capture the Millennium Seed Bank environment and then recreate the setting inside Unreal Engine.

6. AI and Interaction System

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The final stage connected the avatar to an AI-driven conversation system using Kew-approved data and restrictions to keep conversations focused, accurate and appropriate for public use.
Partnership with
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This project was developed in partnership with Royal Botanic Gardens, Kew, as part of a public proof-of-concept for the Millennium Seed Bank at Wakehurst. The project was designed as a shared experiment and evaluation opportunity for both parties, with Kew providing direction on the assistant’s appearance, voice, setting, content boundaries and visitor-facing requirements.

Motion Realm Studios provided the creative and technical development pipeline, including: • Avatar design and animation • Real-time Unreal Engine presentation • Conversational AI framework • Kew-approved content ingestion • Visitor interface development • Deployment and configuration support

Responsible AI and Content Governance

A key part of the project was ensuring that the assistant behaved safely and appropriately in a public setting.

The digital guide was designed to use content provided or explicitly approved by Kew. The project documentation also set out prohibited content sources, including live web search, Wikipedia, generic LLM training data, social media and staff-only documentation.

The assistant was also designed to avoid areas such as:

  • Scientific speculation
  • Unpublished or ongoing research
  • Medical, legal or environmental advice
  • Political or activist viewpoints
  • Internal staff information
  • Commercial endorsements or fundraising

This makes the system suitable for organisations that need innovation, but also require trust, accuracy and control.

Visitor Experience

The final experience was designed to be simple and intuitive.

Visitors could approach the installation, read the prompt, press and hold the red button on the iPad interface, ask a question, and then receive a spoken response from the avatar.

Kew feedback helped refine the interaction design, including the use of Franklin Gothic, avoiding all-caps text for accessibility, and making the call to action clearer with wording such as “Press, hold and talk”.

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A natural way for visitors to ask questions

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Instead of relying only on panels, posters or static screens, the digital assistant gives visitors a more conversational way to explore information. It supports curiosity in the moment, allowing people to ask questions in their own words while still receiving responses shaped by approved content.

Results and Value

Digital humans can create a bridge between physical spaces and interactive storytelling.

For museums, gardens, galleries, universities and visitor attractions, this type of system can support:

  • Public engagement
  • Education and interpretation
  • Visitor guidance
  • Exhibition storytelling
  • Multilingual or future multi-avatar experiences
  • Accessibility-focused interaction
  • Repeatable digital installations
  • Scalable AI-guided experiences

Motion Realm Studios can design and deliver immersive digital assistants that feel visually engaging, technically robust and aligned with an organisation’s values.

What can we help you build?

Motion Realm Studios creates interactive digital humans for museums, exhibitions, public spaces, education, heritage, retail and branded experiences.

From character design and Unreal Engine development to AI conversation systems and visitor-facing installations, we help organisations transform information into memorable interactive experiences.

Ready to create your own digital guide?


Contact Motion Realm Studios to discuss your project.

Bring your story to life

with a digital assistant.